package markgame2d.engine;

import java.awt.Graphics2D;
import java.awt.event.KeyEvent;

public abstract class MarkScreen{
	public void onEnter(){};
	public void onExit(){};
	public void paint(Graphics2D g){};
	public void update(float time){};
	public void keyPressed(KeyEvent e){};
	public void keyReleased(KeyEvent e){};
	public void keyTyped(KeyEvent e){};
}
